I'll say, there's no chairs for one.
And no snacks, either. Not even a painting on the walls. Nothing to look at, nothing to do aside from reading a book. Very peculiar room.
It's the pink lighting, who thought zit highlighting colours was a good idea in a school full of teens?
The world's ugliest charter school I used to pass on my drive from college to home.
Hold on. Is gaston flirting here? Would surprises ever end ;)?
Huh, MY charter school used to look like a rainbow had vomited on it. What a coincidence. It grows on you, though.
It takes a *lot* of magic to get hair spikier than Gazz's, but where is the source?
You waked *inside* the giant blob of spirit? Why would you do that? You probably got yourself enchanted or something.
Well, don't want to be nitpicky, but my call is: The vanishing point(s)/Tables
Perspective/Orthogonality in this glorious scholarly center throws me off a bit. 2nd and 3rd panels seem frontal (as in table+its legs form a perfect straight angle) but each table suggests it has its own vanishing point, in the 2nd panel said points seem to be to the left of the snoozing guy and more or less over and behind Gazz.
*silently geeks away*
Hmm... So this is the recruiting room, huh?
They're doomed now, right, Brilliand? ð¬
Okay, all these unique character sprites are spooking me.
Where do the hall monitors fit in here?
Who's on what side?
What are the sides?
And is that Mr. Kimberley Slime's little brother?
So not only did Gazz split the party, he's wasting time flirting in the purple room of doom. What is wrong with him?
@Straightbackward: I saw a video once, where a game designer was talking about this issue for 2D games with this style. It comes down to (a) resource-reuse and (b) having both /__/ and \__\ tables in a scene can throw off the sense of perspective much more than the /__\ perspective.
For narrow objects like crates parallel sides (// or \\) are more common, aligning with the closest wall â but then the center has to be relatively empty in order not to allow a "// \\" situation, which makes the artificial perspective too obvious.