Hey, functional communication! <3
3 realy needs mime classes
Now what is the red staff thing?
Can the seagull just remain perched on three's head for the duration of their trip?
While most Threeâs noises looked like random pixels, this one looks like highly JPEG-compressed random pixels. I am internally verbalizing them as âwhite noise produced by an out of tune radioâ and âsame radio blubbing through waterâ.
Oh... oh no Tobi is going to change the oceans of the world into fresh water and get labeled as a terrorist and put in the #2 position (also doing that might kill everything and everyone because PHYTOPLANKTON!!!)
Thanks for all the updates Neorice, having a new comic everyday with this super generous summer extravaganza has been awesome!
A binary form of communication is established! Now she just needs to teach him morse code.
"Worry about the guy behind you!"
I am now picturing Tobi constructing a large desalination plant and supplying Lorg with tons of fresh water.
What, that would totally be something she would do, given time and resources.
Now, that she has all the necessary accessories, she should teach him how to flip the bird.
That is a suspiciously chill bird, it didn't go flying off when Tobi hugged Three, or when Three engaged in either gestural communication or whatever is happening when we see those speech balloons full of dot patterns.
Wait, so how come Tobi is aware that Rauel is a "game"? Isn't it a little weird that she uses the phrase "game system"? I thought Rauel was her reality
do gulls ever eat carrion? I know that gulls in real life have massive brass, they will walk right up to humans and steal your lunch. 3 isn't actively trying to kill the thing, so it stays put. though if someone's trying to borrow ts senses, I suppose they totally know that a little girl and some kinda freaky robot are at the docks.
She's not so much referencing to Rauel as a whole; but to the fact that all their precious resources, food etc came from Dungeons; which were openly gamified systems.
(with class changes, puzzles and games designed for challenge; bosses with flavor dialogue that's basically meaningless)
To her dungeons that adhere to a game system and weird arbitrary rules are how a reality normally operates.
Hope that makes sense!