Poor Noah. He just can't avoid ending up in the sewers, can he?
They really didn't think of that?
(they really didn't think)
It is always weird when you are rooting for the side that the protagonist is currently not working with. Makes it harder to be sure about the outcome.
Ahh, a classic mistake: If you're hiding in a non-conspicuous location then do not also conspicuously camouflage it, because if someone notices that it's camouflaged, they will also realize how suspicious it is to camouflage a non-conspicuous location... Then again, the strategic advantages may be worth it, and since Malhart has eluded capture for 30 years, it's not like it hasn't worked out well for him so far.
Why are those sewers even big enough for anybody to be inside in the first place?
The Hero Oh Hero video game is gonna have a looooot of sewer levels.
30% chance this ends with Noah in sewage again.
If the sewers are isolated, how does the stuff you usually find in the sewers move? By "move" I mean flow out?
Saiko: Perhaps they have grilles?
My guess would be that the out flow is secured in some way and the only other way in is in the base. That or the pipes are too small for a man to enter through and are full of sewage making them a non-issue in the minds of the guards.
Yeah, this makes sense methinks, what with that kid that can phase himself and others through solid material.
Radar's gonna radar.
@noname As I said earlier, spirit sense jamming likely is a mere bonus, or even a side effect. Empire wasn't using spirit sense until recently, it's extremely likely that paint's primary purpose is something other, like surveillance. And putting surveillance around your hideout seems reasonable. It's not like Empire could detect its existence earlier.
I have played enough dungeon crawlers to know, that grilles won't stop adventurous souls for long ;)
Probably, they are reckless though, given that their enemies are magic users. We already know that Malhart kids have some wall-passing skills, for example.